Petr Maxa
Petr Maxa
Environment artist at SCS Software
Prague, Czech Republic

Summary

Experienced Environment Artist with a demonstrated history of working in the computer games industry. Skilled in Subversion, Maya, ZBrush, Substance painter, and Adobe Photoshop. Strong arts and design professional

Skills

Environment DesignEnvironment ModelingHard Surface ModelingProp ModelingProp DesignPBR Texturing

Software proficiency

Maya
Maya
Substance Painter
Substance Painter
ZBrush
ZBrush
Photoshop
Photoshop
Substance Designer
Substance Designer
Substance B2M
Substance B2M

Productions

  • 3162
    • Video Game
      Euro Truck Simulator 2 - Beyond the Baltic Sea
    • Year
      2018
    • Role
      Senior Environment artist
    • Company
      SCS Software
  • Header
    • Video Game
      Band of Defenders
    • Year
      2018
    • Role
      Prop artist
    • Company
      Alda games s.r.o.
  • Lnibbfu
    • Video Game
      Euro Truck Simulator 2 - Italy
    • Year
      2017
    • Role
      Environment artist
    • Company
      SCS Software
  • Etcfrance
    • Video Game
      Euro Truck Simulator 2 - Viva La France
    • Year
      2016
    • Role
      Environment artist
    • Company
      SCS Software
  • Ext
    • Video Game
      Grenade Madness
    • Year
      2016
    • Role
      Environment artist
    • Company
      Touch Orchestra
  • Ext
    • Mobile Game
      Tajemství obrazu
    • Year
      2015
    • Role
      Environment artist
    • Company
      Freelancer

Experience

  • Senior Environment artist at SCS Software
    Prague
    April 2018 - Present

  • Props artist at Alda games s.r.o.
    Prague, Czech Republic
    September 2017 - Present

    - Designing and hard - surface modelling

    - PBR texturing

  • Environment artist at SCS Software
    Prague, Czech Republic
    March 2016 - March 2018

    - Winner of Steam Awards 2016 in two categories - 'I Thought This Game Was Cool Before It Won An Award', 'Sit Back and Relax'

    - Modelling and texturing buildings / props

    - Taking care of internal road system

    - Setting up AI behaviour on prefabs

    - Assisting animation department

  • Environment artist at Touch orchestra
    Prague
    September 2015 - December 2016

    - Designing and modelling all levels

    - Designing and hard - surface modelling all weapons

    - PBR texturing in substance designer / substance painter

    - Setting up lighting in Unity